In Alpha - Feel free to use

There are plenty of ways you can design a good puzzle level in your game, but in this video I'm going to talk only about the best kind of puzzle design.. the DECIEVING one. I'm sure most of you have no idea what I'm talking about but a lot of popular games like Inside, Baba is You and even Portal utilize this design without you even noticing so that's why I'm going to analyze the way these games implemented it and also show you how I did it in my game Concerned Joe, the Move or Die precursor that never got released.


Link: https://www.youtube.com/watch?v=_bsSZVpJw9g
Original name: How These Puzzles Deceive You
Archived

Johnatan Blow's talk about puzzle design : https://youtu.be/UwBl7Rnkt78