With The Last of Us Part II, Naughty Dog set a new standard for high-fidelity single-player experiences on the #Playstation platform. But it requires a lot of additional support with the help of AI to make that a reality. Join us for this 70th episode of AI and Games as we dig into how AI is used not just to support new gameplay features, but also for the game to continue to reflect its high production values.
Link: https://www.youtube.com/watch?v=BghECmeLda0
Original name: Analysing the AI of The Last of Us Part II | AI and Games
Not Archived
Video about the first game
https://www.youtube.com/watch?v=7MVzKuQ5SfY
Bonus episodes on the AI of The Last of Us Part Two over on @AIandGamesPlus:
Revisiting the AI of The Last of Us Part One: https://www.youtube.com/watch?v=eZVLPGQ1k4g
Sources
"'The Last of Us Part I' directors explain why the game stayed so true to the original"
Nathan Ingraham, Engadget
"Bringing AI to Life in 'The Last of Us Part II'"
Bryan Collinsworth, Michal Mach, GDC 2021
"Melee AI in 'The Last of Us Part II'"
Ming-Lun Chou, GDC 2021
"Motion Matching in 'The Last of Us Part II'"
Michal Mach, Maksym Zhuravlov, GDC 2021
"'The Last of Us Part II': Designing the Museum Flashback"
Evan Hill, Level Design Summit, GDC 2022
Music
The Last of Us Part II (Original Soundtrack)' by Gustavo Santaolalla & Mac Quayle