In Alpha - Feel free to use

Last of Us Part II Designer Shows How a Level is Made

In this episode of Game Maker's Toolkit, I chat to The Last of Us Part II designer Evan Hill about the creation of the game's best level.


This video focuses on one of Ellie's levels in the chapter "Seattle: Day 1", and does not contain any major story spoilers.


Note: This video is not sponsored by Sony. Evan no longer works for Naughty Dog, so was not acting on behalf of the developer. I did receive a free copy of the game, but also purchased my own.

Sources

Florent Lebrun's concept art

https://www.artstation.com/artwork/8eeZXG


Rado Markovic's concept art

https://www.artstation.com/artwork/D55eye


David Baldwin's models

https://www.artstation.com/artwork/0nnYBV


Huan Tran's unlit Ellie

https://www.artstation.com/artwork/v21l0D


As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last | Kotaku

https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962


Rockstar responds to blowback over Red Dead Redemption 2 team’s ‘100-hour’ workweeks | Polygon

https://www.polygon.com/2018/10/15/17979818/red-dead-redemption-2-crunch-dan-houser-interview


Games shown in this episode (in order of appearance)

The Last of Us Part II (Naughty Dog, 2020)

Uncharted: The Lost Legacy (Naughty Dog, 2017)

Red Dead Redemption 2 (Rockstar Studios, 2018)


Music used in this episode

Music provided by Music Vine

https://musicvine.com


Contribute translated subtitles

https://amara.org/en-gb/videos/TKgjQjyu5l6g/